Skills and Abilities

This entry was last edited for version EA09.11 Skills and Abilities are part of the character creation process and players can decide what they want to spend their points on. This choice also is important to gain the ability to run certain workshops.

Skills
The costs and requirements to unlock a skill are the same independent of the difficulty level.

Herbalism
Herbalism 1
 * Costs: 1 000 Gold
 * Requirements: Serf
 * Unlocks products: Blackberries, Lavender, Herb Tea, Mixed Herbs
 * Unlocks buildings: Herb hut

Herbalism 2
 * Costs: 650 Gold
 * Requirements: Commoner, Herbalism 1
 * Unlocks products: Rock lily, Swamp root, Flax, Shadow Dagger
 * Unlocks activities: Attend to patients

Apothecary 1
 * Costs: 1 500 Gold
 * Requirements: Yeoman, Herbalism 2
 * Unlocks products: Jasmine, Wild rose, Spirit of wine, Endurance potion
 * Unlocks activities: Attend to patients
 * Unlocks workshops: House of Herbs

Apothecary 2
 * Costs: 2 900 Gold
 * Requirements: Citizen, Apothecary 1
 * Unlocks products: Polish, Perfume, Weapon poison, Ghostly fog
 * Unlocks workshops: Tinctury

Apothecary 3
 * Costs: 6 500 Gold
 * Requirements: Patrician, Apothecary 2
 * Unlocks products: Flower of discord, Powder of Hygeia, Paralysis poison
 * Unlocks workshops: Apothecary

Apothecary 4
 * Costs: 15 000 Gold
 * Requirements: Sire, Apothecary 3
 * Unlocks products: Dartagnan's Fragrance, Dr. Faustus' Elixir, Black widow poison

Alchemy 1
 * Costs: 2 900 Gold
 * Requirements: Citizen, Herbalism 2
 * Unlocks products: Bones, Moonflower, Bone bracelet, Bomb
 * Unlocks workshops: Alchemist's workshop

Alchemy 2
 * Costs: 6 500 Gold
 * Requirements: Patrician, Alchemy 1
 * Unlocks products: Toad eye, Ectoplasm, Megenberg's pest juice, Argus glasses
 * Unlocks workshops: Laboratory

Alchemy 3
 * Costs: 15 000
 * Requirements: Squire, Alchemy 2
 * Unlocks products: Spider leg, Toad slime, Poison dagger, Bone talisman
 * Unlocks workshops: Magician's shop

Alchemy 4
 * Costs: 35 000 Gold
 * Requirements: Baron, Alchemy 3
 * Unlocks products: Metaphysical belt, Cap of invisibility, Stink bomb, Camouflage cloak
 * Unlocks activiites: Summoning

Medicine 1
 * Costs: 2 900 Gold
 * Requirements: Citizen, Herbalism 2
 * Unlocks products: Bat blood, Bandage, Flea away!
 * Unlocks activities: Attend to patients
 * Unlocks workshops: Pesthouse

Medicine 2
 * Costs: 6 500 Gold
 * Requirements: Patrician, Medicine 1
 * Unlocks products: Painkiller, Antidote
 * Unlocks workshops: Infirmary

Medicine 3
 * Costs: 15 000
 * Requirements: Squire, Medicine 2
 * Unlocks products: Wonder cure
 * Unlocks workshops: Hospital

Medicine 4
 * Costs: 35 000 Gold
 * Requirements: Baron, Medicine 3
 * Unlocks products: Plague attire
 * Unlocks activities: Poison well

Scribe 1
 * Costs: 1 500 Gold
 * Requirements: Yeoman, Herbalism 2
 * Unlocks products: Parchment, Paint, About Talents I, Poem
 * Unlocks workshops: Scriptorium

Scribe 2
 * Costs: 2 900 Gold
 * Requirements: Citizen, Scribe 1
 * Unlocks products: Stylograph, Painting, Stately despatch
 * Unlocks workshops: Printing Office

Scribe 3
 * Costs: 6 500 Gold
 * Requirements: Patrician, Scribe 2
 * Unlocks products: About Talents II
 * Unlocks workshops: Library

Scribe 4
 * Costs: 15 000 Gold
 * Requirements: Sire, Scribe 3
 * Unlocks products: Almanac

Rogue
A shady path and profession.

Main abilities
Strength
 * The strength attribute indicates the robustness of a character's physique.
 * Positively influences: Health, Damage, Resistance, Speed, Excellent genes, Intimidation

Dexterity
 * Dexterity indicates a character's agility, physical responsiveness and basic body control.
 * Positively influences: Health, Stealth, Attack power, Defence, Productivity, Speed, Regeneration

Intelligence
 * Intelligence indicates the level of a character's memory, ability to concentrate and general knowledge.
 * Positively influences: Bonus when bargaining, Productivity, Ability to learn, Medicine, Excellent genes

Perception
 * The perception and interpretation of sensations are referred to as the ability perception.
 * Positively influences: Stealth, Attack power, Damage, Defence, Resistance, Medicine

Charisma
 * Charisma indicates the ability to use the correct facial expressions and gestures.
 * Positively influences: Bonus when bargaining, Reputation bonus, Ability to gain influence, Excellent genes, Intimidation

Secondary attributes
Health
 * Positively influenced by: Level, Strength, Dexterity

Fertility
 * Negatively influenced by: character age, number of own children

Stealth
 * Positively influenced by: Dexterity, Perception

Attack power
 * Positively influenced by: Dexterity, Perception

Bonus when bargaining
 * Positively influenced by: Intelligence, Charisma

Armour
 * Only influenced by items.

Damage Resistance
 * Influenced by armour.

Damage
 * Positively influenced by: Strength, Perception

Defence
 * Positively influenced by: Dexterity, Perception

Productivity
 * Positively influenced by: Level, Dexterity, Intelligence
 * Negatively influenced by: Damage suffered

Reputation bonus
 * Positively influenced by: Charisma

Resistance
 * Positively influenced by: Level, Strength, Perception

Speed
 * Positively influenced by: Strength, Dexterity

Ability to learn
 * Positively influenced by: Intelligence

Ability to gain influence
 * Positively influenced by: Charisma

Medicine
 * Positively influenced by: Intelligence, Perception

Excellent genes
 * Positively influenced by: Level, Intelligence, Strength, Charisma

Regeneration
 * Positively influenced by: Level, Dexterity

Intimidation
 * Positively influenced by: Strength, Charisma

Modifiers
When a child is born, there is the possibility that they have a trait which influences their abilities.


 * Literary: +1 Intelligence, -1 Strength, +10 Bonus when bargaining