Workshops

Last edited for version EA0.9.11 Workshops are important and closely linked to the Skills and Abilities the avatar will start with. Up to three levels of a workshop can be reached and they can be improved with many add-ons.

Food preparation businesses
Windmills
 * Windmill

Butchers
 * Butchery

Bakeries
 * Bakehouse
 * Bakery
 * Pastry shop

Inns
 * Public house
 * Tavern
 * Inn

Farms
 * Croft
 * Farm
 * Estate Farm

Handicraft businesses
Artisans
 * Crude Craftsman's Hut

Tailors
 * Weaving mill
 * Tailor's shop
 * Cothing shop

Carpenters
 * Carpenter's Shop
 * Turnery
 * Joinery

Stonemasons
 * Brickery
 * Stonecuttery
 * Stonemason's hut

Smithies
 * Foundry
 * Blacksmith
 * Smithy

Herbalism businesses
Herb huts
 * Herb hut

Apothecaries
 * House of Herbs
 * Tinctury
 * Apothecary

Infirmaries
 * Pesthouse
 * Infirmary
 * Hospital

Scriptoriums
 * Scriptorium
 * Printing Office
 * Library

Alchemist workshops
 * Alchemist's workshop
 * Laboratory
 * Magician's shop

Rogue businesses
Robber camps
 * Robber Camp

Thief hideouts
 * Smugglers' hideout
 * Thieves' den
 * Thiefcraft house

Barracks
 * Mercenary Quarters
 * Barracks
 * Garrison

Others
Warehouses
 * Warehouse
 * Storage barn

Raw Material Manufacturers
Raw Material Manufacturers cannot be build or owned. They can only be leased.


 * Lumberyard
 * Mine
 * Quarry
 * Cemetery

Related

 * Trading
 * Business Management